In the past few days I have begun work on an Android version of Spacepants. With Game Maker, I had a basic version running in about half an hour!
The hard parts have been getting all the different potential screen sizes to look good with Spacepants’ “pixel-y” style, and dealing with Google Play setup. My Dad’s still doing the annoying bits of that.
Along with the Android version, I’m going to be pushing an update to iOS with some fixes and changes to the game.
Stuff I’ve been working on:
-Added haptic feedback on Android devices that support it (vibration when you jump etc). This feature is toggle-able. (And cool!)
-Added an Options menu.
-Added Sound on/off toggle in the Options menu.
-Fixed an issue with menu selection.
-Made changes to the way enemies spawn, to avoid an exploit.
-Fixed a few graphical issues and bugs to do with dying.
-Added tips to encourage Game Center/Google Play sign in (which you should totally do by the way).
-Fiddled around with Game Center with help from Dad, code is a bit cleaner now.
-Set up basic Google Play integration on Android devices, including icon, sign in and leaderboards.
What I’m planning on doing next:
-Support for more screen sizes, along with automation in the calculation of them.
-And, of course, actually releasing Spacepants on Android.