I had three sales targets for Spacepants.
Sales Target 1 was £5.
Sales Target 2 was enough to buy Mario Kart 8, and to help my brother Ben buy a PS4.
This is Sam just after he’s appeared on stage for the first time in his life – sandwiched by Epic Games co-founder Mark Rein and the almighty Ian Livingstone CBE.
The Game Horizon conference took place in Newcastle last month, and we were there to give a presentation together about childhood, learning, nostalgia and creativity.
Sam was desperately, desperately nervous in the minutes before actually getting up in front of the audience; but managed to overcome his fears and help to deliver a presentation which made at least one person cry…
…and ended, of course, with a big-screen Spacepants.
Words of encouragement from so many people afterwards, including these two pictured legends, meant so much. As I said in the presentation, it had been three years since we took Sam out of school, and most of that time had been spent in a washing machine drum of anxieties. Talking about games, with game-makers, Sam was, finally, perfectly in his element.
We remain extremely grateful to Eurogamer’s Rupert Loman for inviting us, and to everyone who helped make the day so memorable.
SPACEPANTS WAS FEATURED ON THE APP STORE FRONT PAGE.
After that, everything seemed to happen at once.
Everyone’s tweeting me, I’m getting interview requests, I’ve even been spoken to by a Starbound developer!
I’m both humbled, and totally overwhelmed by everyone’s support.
You know, you. Taking the time to play my silly game, and to read this blog-thing.
That’s what it all comes down to, really.
It’s your support, your congratulations, and your complete “lovely-ness” that has made all this happen.
So, that’s all I can say, really. Thanks.
In the past few days I have begun work on an Android version of Spacepants. With Game Maker, I had a basic version running in about half an hour!
The hard parts have been getting all the different potential screen sizes to look good with Spacepants’ “pixel-y” style, and dealing with Google Play setup. My Dad’s still doing the annoying bits of that.
Along with the Android version, I’m going to be pushing an update to iOS with some fixes and changes to the game.
Stuff I’ve been working on:
-Added haptic feedback on Android devices that support it (vibration when you jump etc). This feature is toggle-able. (And cool!)
-Added an Options menu.
-Added Sound on/off toggle in the Options menu.
-Fixed an issue with menu selection.
-Made changes to the way enemies spawn, to avoid an exploit.
-Fixed a few graphical issues and bugs to do with dying.
-Added tips to encourage Game Center/Google Play sign in (which you should totally do by the way).
-Fiddled around with Game Center with help from Dad, code is a bit cleaner now.
-Set up basic Google Play integration on Android devices, including icon, sign in and leaderboards.
What I’m planning on doing next:
-Support for more screen sizes, along with automation in the calculation of them.
-And, of course, actually releasing Spacepants on Android.